How the hell do i get the current weapons name that the player is holding, iv looked through the code and searched and cannot find one instance where this happens.
Im inside a class that extends weaponfire ( its a modified version of instantfire ) and i want to be able to do something like this
Im inside a class that extends weaponfire ( its a modified version of instantfire ) and i want to be able to do something like this
Code:
case ( Weapon ) { AssaultRifle: stuff; break; MachineGun: morestuff; break; default: otherstuff; break; }
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