Hi. I am making a crossbow and other arrow stuff.

I have my arrow projectile. It flies through the air like an arrow apart from the fact that its rotation doesnt change while it is moving.

I thought a good way to solve this problem would be to use the last location and current location variables.

so basically i have a 3d line in space, from vector A to vector B and i want to find out which way this 3d line is pointing in terms of pitch, yaw and roll.

Can anyone help me?

can i use this native function at all?

function rotator OrthoRotation( vector X, vector Y, vector Z );

I have my arrow projectile. It flies through the air like an arrow apart from the fact that its rotation doesnt change while it is moving.

I thought a good way to solve this problem would be to use the last location and current location variables.

so basically i have a 3d line in space, from vector A to vector B and i want to find out which way this 3d line is pointing in terms of pitch, yaw and roll.

Can anyone help me?

can i use this native function at all?

function rotator OrthoRotation( vector X, vector Y, vector Z );

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