Just another question, iv tried looking for it but cant seem to find any examples.
If ( weapon == whateverweaponiwant ) { do **** }
how do i test what weapon the player is holding so say
if ( weapon == newassaultrifle ) { do random stuff }
is there a list somewhere of the weapons or is it based on avail weapon classes?
If ( weapon == whateverweaponiwant ) { do **** }
how do i test what weapon the player is holding so say
if ( weapon == newassaultrifle ) { do random stuff }
is there a list somewhere of the weapons or is it based on avail weapon classes?
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