Getting more and more into unreal script and I am stuck again ....
Did someone succeed in using the trigger function?
I have map a small map including a standard trigger-actor having as event "MyTriggerTest" and a small message to verify its triggered.
my MytriggerTest - Class looks like:
The serverlog shows that my Mytriggertest actor is spawn (due to a beginplay - function in this class) but the logs dont show the trigger-entry.
Is trigger only clientside (which I doubt) or am I missing some bool statement. Sure, I could use the touch function for my actor but
this wont really help me understanding triggers....
Thanks of any hint
Andreas (PVC)
Did someone succeed in using the trigger function?
I have map a small map including a standard trigger-actor having as event "MyTriggerTest" and a small message to verify its triggered.
my MytriggerTest - Class looks like:
Code:
class MyTriggerTest extends actor; function trigger(Actor other, Pawn EventInstigator ) { log("MyTesttrigger triggerd"); super.trigger(other, EventInstigator); } defaultproperties { bHidden=Wahr }
Is trigger only clientside (which I doubt) or am I missing some bool statement. Sure, I could use the touch function for my actor but
this wont really help me understanding triggers....
Thanks of any hint
Andreas (PVC)
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