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Spawning an object rather than a class (modding properties 2)

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    #16
    Yea i mean otherwise you can always store a reference to the thing and change it and put a slight delay on the emitter.. you never know

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      #17
      Got it!

      Thanks everyone for all yer help. Here is what I ended up with:

      Code:
      class'XxxXESRv2b.XxxXSparks'.default.mColorRange[0] = NewColorRange;
      That's all it took. It defies all my OOP logic, but it works. You shouldn't be able to change a class property when it doesn't exist in memory! Oh well..

      Thanks again!

      ~DG

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