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Spawning an object rather than a class (modding properties 2)
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legacy-mrslatezb
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Aug 2022
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#16
07-18-2004, 08:39 PM
Yea i mean otherwise you can always store a reference to the thing and change it and put a slight delay on the emitter.. you never know
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legacy-*Xx_DG_xX*
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#17
07-19-2004, 03:46 AM
Got it!
Thanks everyone for all yer help. Here is what I ended up with:
Code:
class'XxxXESRv2b.XxxXSparks'.default.mColorRange[0] = NewColorRange;
That's all it took. It defies all my OOP logic, but it works. You shouldn't be able to change a class property when it doesn't exist in memory! Oh well..
Thanks again!
~DG
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