Well, i made a reverse adrenaline gun, the roidinator (check the teams thing in my sig) but to find out how to subtract adrenaline look at the bonus combos mutator, then make an ammo type that draws from it, it wont be easy because an adrenaline and ammo pickup are not that closely related in the class tree.
I tried making it so health would give ammo to my health gun, and it did not seem to want to work no matter what I tried (basing it on health, or basing it on ammo)
well maybe try doing self damage of 1 for every shot, but then firing at each time. Then you could make a machine gun that technically had unlimited ammo, but since it did damage to the user, it would only have as much as the health they had. Still is a little harder with adrenaline...
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