**** i kind of start thinkin that i'm too dumb for this
I just can't turn the damage off, wether i turn damage=0 or bcanbedamaged false....

Taken from your custom GameRules class: ======================================= function int NetDamage( int originalDamage, int damage, pawn injured, pawn instigatedBy, vector hitLocation, out vector momentum, class<DamageType> damageType ) { local int nextDamage; nextDamage = damage; if( NextGameRules != None ) nextDamage = NextGameRules.NetDamage( originalDamage, damage, injured, instigatedBy, hitLocation, momentum, damageType ); if( ( damageType.Name == 'DamTypeMinigunBullet' ) || ( damageType.Name == 'DamTypeAssaultBullet' ) || ( damageType.Name == 'DamTypeShockBeam' ) || ( damageType.Name == 'DamTypeSniperShot' ) ) { // Do your stuff here!!! } return nextDamage; <-- THIS ONE HERE!!!!!! }
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