I'm sure this will be a trivial answer, but how does one spawn a bot with a specific mesh/player? ie. If I wanted to write my own custom version of Gorge, how would I do it? So far I have this:
But when I run this, I just get the Pawn icon where I've placed MyBotSpawner. I've obviously missing a step, but I can't find good example code about how to do this? I'm trying to create a pawn that's not a player, ie. it isn't going to run around and shoot and show in the scoring, etc. As if I was going to code up a dog pawn, that's sole purpose is to wander the map and maybe run when it gets shot 
Anyone know what I'm doing wrong?
Code:
class MyPawn extends xPawn; #exec OBJ LOAD FILE=HumanMaleA.ukx #exec OBJ LOAD FILE=PlayerSkins.utx defaultproperties { mesh = HumanMaleA.MercMaleD species = xGame.SPECIES_Merc skins(0) = PlayerSkins.MercMaleDBodyA skins(1) = PlayerSkins.MercMaleDBodyA } class MyBot extends xBot; function SetAttractionState() { GotoState('Roaming'); } defaultproperties { PawnClass = class'MyMutator.MyPawn' } class MyBotSpawner extends Actor; event PostBeginPlay() { Spawn(class'MyPawn', self,, self.Location); }

Anyone know what I'm doing wrong?
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