Would it be possible for a mod to implement features such as in-game saving, or would that require actual modification of the engine itself (and therefore probably need an Unreal license)?
Also, correct me if I'm wrong, but in some games (eg. Deus Ex, Max Payne, etc.), walking through a certain part of the map will load a new map (eg. in Deus Ex, the main part of the UNATCO base seems to be a different map to the rest of Liberty Island, with a noticeable loading pause when it changes). Is this possible in UT2004? If possible, would it actually be feasible, or would massive load times make it a bad idea?
Also, correct me if I'm wrong, but in some games (eg. Deus Ex, Max Payne, etc.), walking through a certain part of the map will load a new map (eg. in Deus Ex, the main part of the UNATCO base seems to be a different map to the rest of Liberty Island, with a noticeable loading pause when it changes). Is this possible in UT2004? If possible, would it actually be feasible, or would massive load times make it a bad idea?
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