I really hope this is possible, but right now I'm getting the error:
Could not spawn player
whenever I try to run my level. I'm currently trying to switch the GameInfo within the PostBeginPlay of the gametype currently being used like this:
Like I said, I get an error that a player couldn't be spawned. Will I have to "restart" the level somehow with the new gametype?
Thanks for any advice you can offer!
Could not spawn player
whenever I try to run my level. I'm currently trying to switch the GameInfo within the PostBeginPlay of the gametype currently being used like this:
Code:
function PostBeginPlay() { NewGame=Spawn(class'ADifferentGameType'); self.Level.Game=NewGame; }
Thanks for any advice you can offer!
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