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Native Pathing code/Runtime path additions and bot nav[quick question]

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    Native Pathing code/Runtime path additions and bot nav[quick question]

    I'm reusing existing maps for king of the hill, which means dynamic objective creation.

    The kicker:Is there any way to add a node to the pathlist the bots use __at runtime__ (from UScript)?

    Otherwise, I'm assuming I have to override methods to use the runtime generated actor's _location_ for navigation OR to use the associated path node (that existed when the map was compiled). Does that make sense as a viable (and hopefully optimal) implementation strategy?

    A head nod will do

    Thanks,
    Recondite

    #2
    nevermind, didnt realize that tellBotHowToDisable doesnt appear to have a range on it. i added a manual setPath there to the nearest native navpoint.

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