I have a runtime created GameObjective (not placed in a compiled map), that has a collision radius of 150 and height of 150. Works great, but if I add a staticmesh the collision drops to 1, regardless of manual code sets.
I tried setting the default, undocumented, unreferenced
bUseCollisionStaticMesh=False
but that doesnt appear to work (i'd assumed native code might reference it).
I also cant seem to get to the mesh itself and change the collision: the only variable i see is StaticMeshInstance which is undocumented.
Anyone have any ideas?
I havent gotten into mesh creation that much, but I tried creating one (converted from brush) but it always resets the collision when i save it. If i could create a mesh and have it save the collision i set that would work too...
Soo, multiple paths, anyone have an endpoint?
I tried setting the default, undocumented, unreferenced
bUseCollisionStaticMesh=False
but that doesnt appear to work (i'd assumed native code might reference it).
I also cant seem to get to the mesh itself and change the collision: the only variable i see is StaticMeshInstance which is undocumented.
Anyone have any ideas?
I havent gotten into mesh creation that much, but I tried creating one (converted from brush) but it always resets the collision when i save it. If i could create a mesh and have it save the collision i set that would work too...
Soo, multiple paths, anyone have an endpoint?

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