Announcement

Collapse
No announcement yet.

Rotating Attached Actors

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Rotating Attached Actors

    I have a mesh that I have attached to players using setbase(). I want this mesh to rotatat but setting rotationrate doesn't seem to do anything. Is there another way I should be trying this?

    #2
    perhaps you should look into the setrotation() function. let me know if this is what you want...

    Comment

    Working...
    X