The scientific method is great and all, but i'm posting here in the hopes i could get some concrete details about the new TrailEmitter class in UT2k4.
I googl'd, started off the page on http://wiki.beyondunreal.com/wiki/TrailEmitter and ran a search on the udn with no success. As i stated i've been trying to eye-ball some of the properties affects but it's begun getting tedious to continue the recompile/boot/host/look/quit system.
For a quick refresher of the properties we have.
int MaxPointsPerTrail;
float DistanceThreshold;
bool UseCrossedSheets;
int MaxTrailTwistAngle;
float PointLifeTime;
These are what i believe to be the most important variables to have an understanding of.
There are a number of others as well which i definitley would be interested in but will omit for now.
I googl'd, started off the page on http://wiki.beyondunreal.com/wiki/TrailEmitter and ran a search on the udn with no success. As i stated i've been trying to eye-ball some of the properties affects but it's begun getting tedious to continue the recompile/boot/host/look/quit system.
For a quick refresher of the properties we have.
int MaxPointsPerTrail;
float DistanceThreshold;
bool UseCrossedSheets;
int MaxTrailTwistAngle;
float PointLifeTime;
These are what i believe to be the most important variables to have an understanding of.
There are a number of others as well which i definitley would be interested in but will omit for now.
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