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    How do I recompilie Engine.u

    How do you recompilie the Engine.u? When I try it comes up with (I used UMake to compilie this.):

    ----- Engine (Release)
    Analyzing...
    Parsing Engine
    Parsing GameEngine
    Parsing Actor
    Parsing DecoVolumeObject
    Parsing Keypoint
    Parsing DecorationList
    Parsing LookTarget
    Parsing AIScript
    Parsing InterpolationPoint
    Parsing AmbientSound
    Parsing PolyMarker
    Parsing ClipMarker
    Parsing Info
    Parsing TerrainInfo
    Parsing Security
    Parsing SceneManager
    Parsing FluidSurfaceInfo
    Parsing GameInfo
    Parsing Mutator
    Parsing ReplicationInfo
    Parsing TeamInfo
    Parsing GameReplicationInfo
    Parsing PlayerReplicationInfo
    Parsing PotentialClimbWatcher
    Parsing InternetInfo
    Parsing SavedMove
    Parsing ZoneInfo
    Parsing WarpZoneInfo
    Parsing SkyZoneInfo
    Parsing LevelInfo
    Parsing GameStats
    Parsing FileLog
    Parsing BroadcastHandler
    Parsing LocalMessage
    Parsing FailedConnect
    Parsing GameMessage
    Parsing GameRules
    Parsing MapList
    Parsing ScoreBoard
    Parsing VoicePack
    Parsing VolumeTimer
    Parsing AccessControl
    Parsing StaticMeshActor
    Parsing MatDemoActor
    Parsing Projector
    Parsing DynamicProjector
    Parsing ShadowProjector
    Parsing Pawn
    Parsing Vehicle
    Parsing Scout
    Parsing KVehicle
    Parsing Emitter
    Parsing Mover
    Parsing PrecacheHack
    Parsing FluidSurfaceOscillator
    Parsing Triggers
    Parsing AvoidMarker
    Parsing LineOfSightTrigger
    Parsing Trigger
    Parsing ZoneTrigger
    Parsing MaterialTrigger
    Parsing MusicTrigger
    Parsing UseTrigger
    Parsing NavigationPoint
    Parsing JumpDest
    Parsing JumpPad
    Parsing Door
    Parsing AutoDoor
    Parsing SmallNavigationPoint
    Parsing Ladder
    Parsing AutoLadder
    Parsing WarpZoneMarker
    Parsing AIMarker
    Parsing InventorySpot
    Parsing PlayerStart
    Parsing Teleporter
    Parsing LiftExit
    Parsing LiftCenter
    Parsing PathNode
    Parsing AntiPortalActor
    Parsing InventoryAttachment
    Parsing WeaponAttachment
    Parsing Brush
    Parsing Volume
    Parsing BlockingVolume
    Parsing PhysicsVolume
    Parsing LadderVolume
    Parsing DefaultPhysicsVolume
    Parsing DamageType
    Parsing Crushed
    Parsing DamTypeTelefragged
    Parsing fell
    Parsing FellLava
    Parsing Gibbed
    Parsing Suicided
    Parsing VehiclePart
    Parsing Controller
    Parsing PlayerController
    Parsing Camera
    Parsing MessagingSpectator
    Parsing DemoRecSpectator
    Parsing AIController
    Parsing Inventory
    Parsing Ammunition
    Parsing Powerups
    Parsing Armor
    Parsing Weapon
    Parsing Pickup
    Parsing Ammo
    Parsing ArmorPickup
    Parsing WeaponPickup
    Parsing HUD
    Parsing Projectile
    Parsing Decoration
    Parsing Vignette
    Parsing Note
    Parsing WeaponFire
    Parsing Light
    Parsing KActor
    Parsing KTire
    Parsing KConstraint
    Parsing KCarWheelJoint
    Parsing KConeLimit
    Parsing KHinge
    Parsing KBSJoint
    Parsing xWeatherEffect
    Parsing xProcMesh
    Parsing xPickUpBase
    Parsing xEmitter
    Parsing Decal
    Parsing Effects
    Parsing Fragment
    Parsing HudOverlay
    Parsing KVehicleFactory
    Parsing xMaterialController
    Parsing xMaterialTrigger
    Parsing ParticleEmitter
    Parsing TrailEmitter
    Parsing SpriteEmitter
    Parsing SparkEmitter
    Parsing MeshEmitter
    Parsing BeamEmitter
    Parsing Material
    Parsing RenderedMaterial
    Parsing BitmapMaterial
    Parsing Texture
    Parsing Cubemap
    Parsing ShadowBitmapMaterial
    Parsing ScriptedTexture
    Parsing TerrainMaterial
    Parsing ProjectorMaterial
    Parsing ParticleMaterial
    Parsing VertexColor
    Parsing ConstantMaterial
    Parsing FadeColor
    Parsing ConstantColor
    Parsing Shader
    Parsing Modifier
    Parsing OpacityModifier
    Parsing MaterialSequence
    Parsing MaterialSwitch
    Parsing FinalBlend
    Parsing TexModifier
    Parsing TexCoordSource
    Parsing TexMatrix
    Parsing TexEnvMap
    Parsing TexOscillator
    Parsing TexOscillatorTriggered
    Parsing TexRotator
    Parsing TexScaler
    Parsing TexPanner
    Parsing TexPannerTriggered
    Parsing ColorModifier
    Parsing Combiner
    Parsing Palette
    Parsing AnimNotify
    Parsing AnimNotify_MatSubAction
    Parsing AnimNotify_Scripted
    Parsing AnimNotify_Trigger
    Parsing AnimNotify_Script
    Parsing AnimNotify_Sound
    Parsing AnimNotify_DestroyEffect
    Parsing AnimNotify_Effect
    Parsing MatObject
    Parsing MatSubAction
    Parsing SubActionSceneSpeed
    Parsing SubActionGameSpeed
    Parsing SubActionOrientation
    Parsing SubActionCameraShake
    Parsing SubActionFOV
    Parsing SubActionTrigger
    Parsing SubActionFade
    Parsing SubActionCameraEffect
    Parsing MatAction
    Parsing ActionPause
    Parsing ActionMoveCamera
    Parsing MeshObject
    Parsing Player
    Parsing PlayInfo
    Parsing Interactions
    Parsing InteractionMaster
    Parsing Interaction
    Parsing BaseGUIController
    Parsing Console
    Parsing AdminBase
    Parsing Admin
    Parsing PlayerInput
    Parsing XBoxPlayerInput
    Parsing CheatManager
    Parsing Canvas
    Parsing CameraEffect
    Parsing CameraOverlay
    Parsing MotionBlur
    Parsing I3DL2Listener
    Parsing Sound
    Parsing SoundGroup
    Parsing ProceduralSound
    Parsing GameProfile
    Parsing Manifest
    Parsing LogEntry
    Parsing LevelSummary
    Parsing ReachSpec
    Parsing Spline
    Parsing KarmaParamsCollision
    Parsing KarmaParams
    Parsing KarmaParamsSkel
    Parsing KarmaParamsRBFull
    Parsing Bitmap
    Parsing MatchInfo
    Parsing ObjectPool
    Parsing Resource
    Parsing XAdminBase
    Parsing xAdminGroup
    Parsing xAdminGroupList
    Parsing xAdminUser
    Parsing xAdminConfigBase
    Parsing xAdminUserList
    Parsing xPrivilegeBase
    Parsing LadderInfo
    Compiling Engine
    Compiling GameEngine
    Compiling Actor
    Compiling DecoVolumeObject
    Compiling Keypoint
    Compiling DecorationList
    Compiling LookTarget
    Compiling AIScript
    Compiling InterpolationPoint
    Compiling AmbientSound
    Compiling PolyMarker
    Compiling ClipMarker
    Compiling Info
    Compiling TerrainInfo
    Compiling Security
    Compiling SceneManager
    Compiling FluidSurfaceInfo
    Compiling Mutator
    Compiling ReplicationInfo
    Compiling TeamInfo
    Compiling GameReplicationInfo
    Compiling PlayerReplicationInfo
    Compiling PotentialClimbWatcher
    Compiling InternetInfo
    Compiling SavedMove
    Compiling ZoneInfo
    Compiling WarpZoneInfo
    Compiling SkyZoneInfo
    Compiling LevelInfo
    Compiling GameInfo
    Compiling GameStats
    Compiling FileLog
    Compiling BroadcastHandler
    Compiling LocalMessage
    Compiling FailedConnect
    Compiling GameMessage
    Compiling GameRules
    Compiling MapList
    Compiling ScoreBoard
    Compiling VoicePack
    Compiling VolumeTimer
    Compiling AccessControl
    Compiling StaticMeshActor
    Compiling MatDemoActor
    Compiling Projector
    Compiling DynamicProjector
    Compiling ShadowProjector
    Compiling Pawn
    Compiling Vehicle
    Compiling Scout
    Compiling KVehicle
    Compiling Emitter
    Compiling Mover
    Compiling PrecacheHack
    Compiling FluidSurfaceOscillator
    Compiling Triggers
    Compiling AvoidMarker
    Compiling LineOfSightTrigger
    Compiling Trigger
    Compiling ZoneTrigger
    Compiling MaterialTrigger
    Compiling MusicTrigger
    Compiling UseTrigger
    Compiling NavigationPoint
    Compiling JumpDest
    Compiling JumpPad
    Compiling Door
    Compiling AutoDoor
    Compiling SmallNavigationPoint
    Compiling Ladder
    Compiling AutoLadder
    Compiling WarpZoneMarker
    Compiling AIMarker
    Compiling InventorySpot
    Compiling PlayerStart
    Compiling Teleporter
    Compiling LiftExit
    Compiling LiftCenter
    Compiling PathNode
    Compiling AntiPortalActor
    Compiling InventoryAttachment
    Compiling WeaponAttachment
    Compiling Brush
    Compiling Volume
    Compiling BlockingVolume
    Compiling PhysicsVolume
    Compiling LadderVolume
    Compiling DefaultPhysicsVolume
    Compiling DamageType
    Compiling Crushed
    Compiling DamTypeTelefragged
    Compiling fell
    Compiling FellLava
    Compiling Gibbed
    Compiling Suicided
    Compiling VehiclePart
    Compiling Controller
    Compiling PlayerController
    Compiling Camera
    Compiling MessagingSpectator
    Compiling DemoRecSpectator
    Compiling AIController
    Compiling Inventory
    Compiling Ammunition
    Compiling Powerups
    Compiling Armor
    Compiling Weapon
    Compiling Pickup
    Compiling Ammo
    Compiling ArmorPickup
    Compiling WeaponPickup
    Compiling HUD
    Compiling Projectile
    Compiling Decoration
    Compiling Vignette
    Compiling Note
    Compiling WeaponFire
    Compiling Light
    Compiling KActor
    Compiling KTire
    Compiling KConstraint
    Compiling KCarWheelJoint
    Compiling KConeLimit
    Compiling KHinge
    Compiling KBSJoint
    Compiling xWeatherEffect
    Compiling xProcMesh
    Compiling xPickUpBase
    Compiling xEmitter
    Compiling Decal
    Compiling Effects
    Compiling Fragment
    Compiling HudOverlay
    Compiling KVehicleFactory
    Compiling xMaterialController
    Compiling xMaterialTrigger
    Compiling ParticleEmitter
    Compiling TrailEmitter
    Compiling SpriteEmitter
    Compiling SparkEmitter
    Compiling MeshEmitter
    Compiling BeamEmitter
    Compiling Material
    Compiling RenderedMaterial
    Compiling BitmapMaterial
    Compiling Texture
    Compiling Cubemap
    Compiling ShadowBitmapMaterial
    Compiling ScriptedTexture
    Compiling TerrainMaterial
    Compiling ProjectorMaterial
    Compiling ParticleMaterial
    Compiling VertexColor
    Compiling ConstantMaterial
    Compiling FadeColor
    Compiling ConstantColor
    Compiling Shader
    Compiling Modifier
    Compiling OpacityModifier
    Compiling MaterialSequence
    Compiling MaterialSwitch
    Compiling FinalBlend
    Compiling TexModifier
    Compiling TexCoordSource
    Compiling TexMatrix
    Compiling TexEnvMap
    Compiling TexOscillator
    Compiling TexOscillatorTriggered
    Compiling TexRotator
    Compiling TexScaler
    Compiling TexPanner
    Compiling TexPannerTriggered
    Compiling ColorModifier
    Compiling Combiner
    Compiling Palette
    Compiling AnimNotify
    Compiling AnimNotify_MatSubAction
    Compiling AnimNotify_Scripted
    Compiling AnimNotify_Trigger
    Compiling AnimNotify_Script
    Compiling AnimNotify_Sound
    Compiling AnimNotify_DestroyEffect
    Compiling AnimNotify_Effect
    Compiling MatObject
    Compiling MatSubAction
    Compiling SubActionSceneSpeed
    Compiling SubActionGameSpeed
    Compiling SubActionOrientation
    Compiling SubActionCameraShake
    Compiling SubActionFOV
    Compiling SubActionTrigger
    Compiling SubActionFade
    Compiling SubActionCameraEffect
    Compiling MatAction
    Compiling ActionPause
    Compiling ActionMoveCamera
    Compiling MeshObject
    Compiling Player
    Compiling PlayInfo
    Compiling Interactions
    Compiling InteractionMaster
    Compiling Interaction
    Compiling BaseGUIController
    Compiling Console
    Compiling AdminBase
    Compiling Admin
    Compiling PlayerInput
    Compiling XBoxPlayerInput
    Compiling CheatManager
    Compiling Canvas
    Compiling CameraEffect
    Compiling CameraOverlay
    Compiling MotionBlur
    Compiling I3DL2Listener
    Compiling Sound
    Compiling SoundGroup
    Compiling ProceduralSound
    Compiling GameProfile
    Compiling Manifest
    Compiling LogEntry
    Compiling LevelSummary
    Compiling ReachSpec
    Compiling Spline
    Compiling KarmaParamsCollision
    Compiling KarmaParams
    Compiling KarmaParamsSkel
    Compiling KarmaParamsRBFull
    Compiling Bitmap
    Compiling MatchInfo
    Compiling ObjectPool
    Compiling Resource
    Compiling XAdminBase
    Compiling xAdminGroup
    Compiling xAdminGroupList
    Compiling xAdminUser
    Compiling xAdminConfigBase
    Compiling xAdminUserList
    Compiling xPrivilegeBase
    Compiling LadderInfo
    Importing Defaults for Engine
    Importing Defaults for GameEngine
    Importing Defaults for Actor
    Importing Defaults for DecoVolumeObject
    Importing Defaults for Keypoint
    Importing Defaults for DecorationList
    Importing Defaults for LookTarget
    Importing Defaults for AIScript
    Importing Defaults for InterpolationPoint
    Importing Defaults for AmbientSound
    Importing Defaults for PolyMarker
    Importing Defaults for ClipMarker
    Importing Defaults for Info
    Importing Defaults for TerrainInfo
    Importing Defaults for Security
    Importing Defaults for SceneManager
    Importing Defaults for FluidSurfaceInfo
    Importing Defaults for Mutator
    Importing Defaults for ReplicationInfo
    Importing Defaults for TeamInfo
    Importing Defaults for GameReplicationInfo
    Importing Defaults for PlayerReplicationInfo
    Importing Defaults for PotentialClimbWatcher
    Importing Defaults for InternetInfo
    Importing Defaults for SavedMove
    Importing Defaults for ZoneInfo
    Importing Defaults for WarpZoneInfo
    Importing Defaults for SkyZoneInfo
    Importing Defaults for LevelInfo
    Importing Defaults for GameInfo
    Importing Defaults for GameStats
    Importing Defaults for FileLog
    Importing Defaults for BroadcastHandler
    Importing Defaults for LocalMessage
    Importing Defaults for FailedConnect
    Importing Defaults for GameMessage
    Importing Defaults for GameRules
    Importing Defaults for MapList
    Importing Defaults for ScoreBoard
    Importing Defaults for VoicePack
    Importing Defaults for VolumeTimer
    Importing Defaults for AccessControl
    Importing Defaults for StaticMeshActor
    Importing Defaults for MatDemoActor
    Importing Defaults for Projector
    Importing Defaults for DynamicProjector
    Importing Defaults for ShadowProjector
    Importing Defaults for Pawn
    Importing Defaults for Vehicle
    Importing Defaults for Scout
    Importing Defaults for KVehicle
    Importing Defaults for Emitter
    Importing Defaults for Mover
    Importing Defaults for PrecacheHack
    Importing Defaults for FluidSurfaceOscillator
    Importing Defaults for Triggers
    Importing Defaults for AvoidMarker
    Importing Defaults for LineOfSightTrigger
    Importing Defaults for Trigger
    Importing Defaults for ZoneTrigger
    Importing Defaults for MaterialTrigger
    Importing Defaults for MusicTrigger
    Importing Defaults for UseTrigger
    Importing Defaults for NavigationPoint
    Importing Defaults for JumpDest
    Importing Defaults for JumpPad
    Importing Defaults for Door
    Importing Defaults for AutoDoor
    Importing Defaults for SmallNavigationPoint
    Importing Defaults for Ladder
    Importing Defaults for AutoLadder
    Importing Defaults for WarpZoneMarker
    Importing Defaults for AIMarker
    Importing Defaults for InventorySpot
    Importing Defaults for PlayerStart
    Importing Defaults for Teleporter
    Importing Defaults for LiftExit
    Importing Defaults for LiftCenter
    Importing Defaults for PathNode
    Importing Defaults for AntiPortalActor
    Importing Defaults for InventoryAttachment
    Importing Defaults for WeaponAttachment
    Importing Defaults for Brush
    Importing Defaults for Volume
    Importing Defaults for BlockingVolume
    Importing Defaults for PhysicsVolume
    Importing Defaults for LadderVolume
    Importing Defaults for DefaultPhysicsVolume
    Importing Defaults for DamageType
    Importing Defaults for Crushed
    Importing Defaults for DamTypeTelefragged
    Importing Defaults for fell
    Importing Defaults for FellLava
    Importing Defaults for Gibbed
    Importing Defaults for Suicided
    Importing Defaults for VehiclePart
    Importing Defaults for Controller
    Importing Defaults for PlayerController
    Importing Defaults for Camera
    Importing Defaults for MessagingSpectator
    Importing Defaults for DemoRecSpectator
    Importing Defaults for AIController
    Importing Defaults for Inventory
    Importing Defaults for Ammunition
    Importing Defaults for Powerups
    Importing Defaults for Armor
    Importing Defaults for Weapon
    Importing Defaults for Pickup
    Importing Defaults for Ammo
    Importing Defaults for ArmorPickup
    Importing Defaults for WeaponPickup
    Importing Defaults for HUD
    Importing Defaults for Projectile
    Importing Defaults for Decoration
    Importing Defaults for Vignette
    Importing Defaults for Note
    Importing Defaults for WeaponFire
    Importing Defaults for Light
    Importing Defaults for KActor
    Importing Defaults for KTire
    Importing Defaults for KConstraint
    Importing Defaults for KCarWheelJoint
    Importing Defaults for KConeLimit
    Importing Defaults for KHinge
    Importing Defaults for KBSJoint
    Importing Defaults for xWeatherEffect
    Importing Defaults for xProcMesh
    Importing Defaults for xPickUpBase
    Importing Defaults for xEmitter
    Importing Defaults for Decal
    Importing Defaults for Effects
    Importing Defaults for Fragment
    Importing Defaults for HudOverlay
    Importing Defaults for KVehicleFactory
    Importing Defaults for xMaterialController
    Importing Defaults for xMaterialTrigger
    Importing Defaults for ParticleEmitter
    Importing Defaults for TrailEmitter
    Importing Defaults for SpriteEmitter
    Importing Defaults for SparkEmitter
    Importing Defaults for MeshEmitter
    Importing Defaults for BeamEmitter
    Importing Defaults for Material
    Importing Defaults for RenderedMaterial
    Importing Defaults for BitmapMaterial
    Importing Defaults for Texture
    Importing Defaults for Cubemap
    Importing Defaults for ShadowBitmapMaterial
    Importing Defaults for ScriptedTexture
    Importing Defaults for TerrainMaterial
    Importing Defaults for ProjectorMaterial
    Importing Defaults for ParticleMaterial
    Importing Defaults for VertexColor
    Importing Defaults for ConstantMaterial
    Importing Defaults for FadeColor
    Importing Defaults for ConstantColor
    Importing Defaults for Shader
    Importing Defaults for Modifier
    Importing Defaults for OpacityModifier
    Importing Defaults for MaterialSequence
    Importing Defaults for MaterialSwitch
    Importing Defaults for FinalBlend
    Importing Defaults for TexModifier
    Importing Defaults for TexCoordSource
    Importing Defaults for TexMatrix
    Importing Defaults for TexEnvMap
    Importing Defaults for TexOscillator
    Importing Defaults for TexOscillatorTriggered
    Importing Defaults for TexRotator
    Importing Defaults for TexScaler
    Importing Defaults for TexPanner
    Importing Defaults for TexPannerTriggered
    Importing Defaults for ColorModifier
    Importing Defaults for Combiner
    Importing Defaults for Palette
    Importing Defaults for AnimNotify
    Importing Defaults for AnimNotify_MatSubAction
    Importing Defaults for AnimNotify_Scripted
    Importing Defaults for AnimNotify_Trigger
    Importing Defaults for AnimNotify_Script
    Importing Defaults for AnimNotify_Sound
    Importing Defaults for AnimNotify_DestroyEffect
    Importing Defaults for AnimNotify_Effect
    Importing Defaults for MatObject
    Importing Defaults for MatSubAction
    Importing Defaults for SubActionSceneSpeed
    Importing Defaults for SubActionGameSpeed
    Importing Defaults for SubActionOrientation
    Importing Defaults for SubActionCameraShake
    Importing Defaults for SubActionFOV
    Importing Defaults for SubActionTrigger
    Importing Defaults for SubActionFade
    Importing Defaults for SubActionCameraEffect
    Importing Defaults for MatAction
    Importing Defaults for ActionPause
    Importing Defaults for ActionMoveCamera
    Importing Defaults for MeshObject
    Importing Defaults for Player
    Importing Defaults for PlayInfo
    Importing Defaults for Interactions
    Importing Defaults for InteractionMaster
    Importing Defaults for Interaction
    Importing Defaults for BaseGUIController
    Importing Defaults for Console
    Importing Defaults for AdminBase
    Importing Defaults for Admin
    Importing Defaults for PlayerInput
    Importing Defaults for XBoxPlayerInput
    Importing Defaults for CheatManager
    Importing Defaults for Canvas
    Importing Defaults for CameraEffect
    Importing Defaults for CameraOverlay
    Importing Defaults for MotionBlur
    Importing Defaults for I3DL2Listener
    Importing Defaults for Sound
    Importing Defaults for SoundGroup
    Importing Defaults for ProceduralSound
    Importing Defaults for GameProfile
    Importing Defaults for Manifest
    Importing Defaults for LogEntry
    Importing Defaults for LevelSummary
    Importing Defaults for ReachSpec
    Importing Defaults for Spline
    Importing Defaults for KarmaParamsCollision
    Importing Defaults for KarmaParams
    Importing Defaults for KarmaParamsSkel
    Importing Defaults for KarmaParamsRBFull
    Importing Defaults for Bitmap
    Importing Defaults for MatchInfo
    Importing Defaults for ObjectPool
    Importing Defaults for Resource
    Importing Defaults for XAdminBase
    Importing Defaults for xAdminGroup
    Importing Defaults for xAdminGroupList
    Importing Defaults for xAdminUser
    Importing Defaults for xAdminConfigBase
    Importing Defaults for xAdminUserList
    Importing Defaults for xPrivilegeBase
    Importing Defaults for LadderInfo
    The file '..\Engine\Inc\EngineClasses.h' needs to be updated. Do you want to overwrite the existing version? (Y/N): General protection fault!

    History: FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Palette[0]) <- UObject::Serialize <- (Texture Engine.DefaultTexture) <- UTexture::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (DefaultMaterial[0]) <- UClass::Serialize <- (Class Engine.Material) <- FArchiveSaveTagExports<<Obj <- UObjectProperty::Serialize <- (ObjectProperty Engine.Inventory.IconMaterial) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (ClassProperty Engine.Inventory.AttachmentClass) <- UProperty::Serialize <- (ClassProperty Engine.Inventory.AttachmentClass) <- UObjectProperty::Serialize <- (ClassProperty Engine.Inventory.AttachmentClass) <- UClassProperty::Serialize <- (ClassProperty Engine.Inventory.AttachmentClass) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (ObjectProperty Engine.Inventory.ThirdPersonActor) <- UProperty::Serialize <- (ObjectProperty Engine.Inventory.ThirdPersonActor) <- UObjectProperty::Serialize <- (ObjectProperty Engine.Inventory.ThirdPersonActor) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (FloatProperty Engine.Inventory.BobDamping) <- UProperty::Serialize <- (FloatProperty Engine.Inventory.BobDamping) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (BoolProperty Engine.Inventory.bDrawingFirstPerson) <- UProperty::Serialize <- (BoolProperty Engine.Inventory.bDrawingFirstPerson) <- UBoolProperty::Serialize <- (BoolProperty Engine.Inventory.bDrawingFirstPerson) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (StructProperty Engine.Inventory.PlayerViewPivot) <- UProperty::Serialize <- (StructProperty Engine.Inventory.PlayerViewPivot) <- UStructProperty::Serialize <- (StructProperty Engine.Inventory.PlayerViewPivot) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (StructProperty Engine.Inventory.PlayerViewOffset) <- UProperty::Serialize <- (StructProperty Engine.Inventory.PlayerViewOffset) <- UStructProperty::Serialize <- (StructProperty Engine.Inventory.PlayerViewOffset) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (IntProperty Engine.Inventory.Charge) <- UProperty::Serialize <- (IntProperty Engine.Inventory.Charge) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (ClassProperty Engine.Inventory.PickupClass) <- UProperty::Serialize <- (ClassProperty Engine.Inventory.PickupClass) <- UObjectProperty::Serialize <- (ClassProperty Engine.Inventory.PickupClass) <- UClassProperty::Serialize <- (ClassProperty Engine.Inventory.PickupClass) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (BoolProperty Engine.Inventory.bTossedOut) <- UProperty::Serialize <- (BoolProperty Engine.Inventory.bTossedOut) <- UBoolProperty::Serialize <- (BoolProperty Engine.Inventory.bTossedOut) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (BoolProperty Engine.Inventory.bDisplayableInv) <- UProperty::Serialize <- (BoolProperty Engine.Inventory.bDisplayableInv) <- UBoolProperty::Serialize <- (BoolProperty Engine.Inventory.bDisplayableInv) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (ByteProperty Engine.Inventory.GroupOffset) <- UProperty::Serialize <- (ByteProperty Engine.Inventory.GroupOffset) <- UByteProperty::Serialize <- (ByteProperty Engine.Inventory.GroupOffset) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (ByteProperty Engine.Inventory.InventoryGroup) <- UProperty::Serialize <- (ByteProperty Engine.Inventory.InventoryGroup) <- UByteProperty::Serialize <- (ByteProperty Engine.Inventory.InventoryGroup) <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (Function Engine.Inventory.AttachToPawn) <- UStruct::Serialize <- (Function Engine.Inventory.AttachToPawn) <- UFunction::Serialize <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (Function Engine.Inventory.updaterelative) <- UStruct::Serialize <- (Function Engine.Inventory.updaterelative) <- UFunction::Serialize <- FArchiveSaveTagExports<<Obj <- UField::Serialize <- (Function Engine.Inventory.DetachFro

    Exiting due to error

    Yeah,I know its really long,but when it comes to the point of "Do you want to overwrite the existing version? (Y/N):" It has a GPF before you can say Y or N.I think this might have been anserwed in another thread but can anyone give me a easy anserwer to this problem? Thank you for your help.

    #2
    ... umm your an idiot. go reinstall UT2004 right now.

    you NEVER recompile epic code NEVER you make your own packages and then put the code in there

    Comment


      #3
      Oh okay.

      I am new to all scripting I rememeber UT99 where you could use cheat codes if your the admin and after finding out that its not possiable in ut2003 i wondered how you can do it.I remember a guys post here i think he was thinking of makeing sometihng to make cheats work when your the admin in ut2003.Are there any tutorials about making your own mutators?

      Comment


        #4
        BTW sorry i kinda over reactied but it is kinda shocking when some 1 tryes to recompile the game

        um i have been wondering how to do that (summon command for testing new stuff online) but i dont understand how the console works...

        Comment


          #5
          Oh okay.

          I am new the closest thing i coded was a father's day program that took me an hour to make ......it was a simple program in VB

          PS Oh,thanks for the tips,and do you know any tutorials for basic scripting?

          I also have a problem with udebugger it has a General Protection Fault every time i start it up it says nuthing except General Protection Fault

          Comment


            #6
            Hey Bigcheeese, i know how do you feel.
            I was going to answer in the same way if you haven't already (well... not the idiot part but whatever).


            About the cheats online, here is your solution:
            http://sv1.3dbuzz.com/vbforum/showth...threadid=72392

            ADminCheats, a mutator written by me () that allows you to use some "cheats" online, among them, summon.

            HF!

            Comment


              #7
              THANKS!

              Thank you very mutch Mkhaos7 and BigCheeese,but do any of you know any tutorials?

              Comment


                #8
                www.masteringunreal.com

                and also, try using the search button

                Comment


                  #9
                  Thanks for everything guys.

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                    #10
                    http://wiki.beyondunreal.com the most important website for beginning unreal coders.

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                      #11
                      the wiki isnt really for beginners, its more suited to intermediate/advanced people, or people who know OOP and can understand the terminology. uscript is NOT a good first language, imo.

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                        #12
                        Thank you.

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                          #13
                          just 1 problem... it dosnt work... do you have to add it to the server package list?

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                            #14
                            Yeah
                            server packages

                            i thought it was on the readme
                            or at least at description of it in the post

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                              #15
                              did that still dosnt work

                              EDIT. also there is no readme ...

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