I'm trying to create a pseudo-pause where the world continues to run but the pawns can't move.
I wasn't sure whether I should search for some sort of Pawn boolean, PlayerController state, or whatever to do this best. I just want to pause the player for a while, but keep timers and things going.
I also thought maybe I could create an Interaction to swallow keypresses until the pause period is over?
Can anybody suggest the best way to do this?
Thanks.
I wasn't sure whether I should search for some sort of Pawn boolean, PlayerController state, or whatever to do this best. I just want to pause the player for a while, but keep timers and things going.
I also thought maybe I could create an Interaction to swallow keypresses until the pause period is over?
Can anybody suggest the best way to do this?
Thanks.
Comment