Yet another n00b question... 
Next step in my project is to pass a string from a ScriptedSequence to an xPawn. Only problem is, I'm not quite sure what the syntax is. Here's what I tried... (a is referencing the xPawn from previous code).
Now, the thought behind this was setting the string LipAnimationString (in the targeted xPawn) to equal the string AnimationString (in the ScriptedSequence). However, I'm getting a compiler error dealing with an actor problem so I'm guessing there's some additional bit of code between the a. and the variable you want to change telling the compiler what you want to do.
Any help is greatly appreciated. I'll post if I find it first.

Next step in my project is to pass a string from a ScriptedSequence to an xPawn. Only problem is, I'm not quite sure what the syntax is. Here's what I tried... (a is referencing the xPawn from previous code).
Code:
a.LipAnimationString = AnimationString;
Any help is greatly appreciated. I'll post if I find it first.
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