Here's a fun question... how does one pause code execution in UT2K4 for a set interval? In my (very old school programming) classes we did it by having the program execute a highly numbered loop, but you'd think there'd be a better way in current stuff, right?
Here's a sample of some code I'm playing with that targets an xPawn...
Any suggestions on a good way to add that 1 second pause? (it's an arbitrary value for testing, not final... working on baby steps here).
I've experimented with the SetTimer command but it either gives me a compile error or doesn't affect the xPawn/ScriptedController as I wish.
Here's a sample of some code I'm playing with that targets an xPawn...
Code:
a.Skins[1] = Texture'LipSyncTextures.Sarah.SarahHead_A'; //I'd like a 1 second pause here a.Skins[1] = Texture'LipSyncTextures.Sarah.SarahHead_E';
I've experimented with the SetTimer command but it either gives me a compile error or doesn't affect the xPawn/ScriptedController as I wish.
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