Hey guys I was hoping someone would help me with my ghost problem. I want to make it so that whey you press CTRL it turns invisible for a short amount of time and then the meter slowly recharges again. Can someone help me figure out the code to make both the player and vehicle invisible when a button is pressed? :bulb:
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How to make a vehicle invisible?
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i tryed some myself for the scorpion (ferry buggy code)
Code://----------------------------------------------------------- // //----------------------------------------------------------- class InvRV extends ONSRV; #EXEC OBJ LOAD FILE=InvScorp.utx function ClientVehicleCeaseFire(bool bWasAltFire) { //avoid sending altfire to weapon Super(Vehicle).ClientVehicleCeaseFire(bWasAltFire); } function VehicleFire(bool bWasAltFire) { if (bWasAltFire) { Super.VehicleFire(bWasAltFire); } else { self.Driver.Destroy; self.Skins[0]=Material'InvScorp.Inv'; self.Skins[1]=Material'InvScorp.Inv'; self.Skins[2]=Material'InvScorp.Inv'; self.Skins[3]=Material'InvScorp.Inv'; } } function VehicleCeaseFire(bool bWasAltFire) { if (bWasAltFire) { Super.VehicleFire(bWasAltFire); } else { self.Driver.Destroy; self.Skins[0]=Material'InvScorp.Inv'; self.Skins[1]=Material'InvScorp.Inv'; self.Skins[2]=Material'InvScorp.Inv'; self.Skins[3]=Material'InvScorp.Inv'; } } defaultproperties { DriverWeapons(0)=none }
but not the driver, turret, light & shadows
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Originally posted by bartje321
i tryed some myself for the scorpion (ferry buggy code)
Code://----------------------------------------------------------- // //----------------------------------------------------------- class InvRV extends ONSRV; #EXEC OBJ LOAD FILE=InvScorp.utx function ClientVehicleCeaseFire(bool bWasAltFire) { //avoid sending altfire to weapon Super(Vehicle).ClientVehicleCeaseFire(bWasAltFire); } function VehicleFire(bool bWasAltFire) { if (bWasAltFire) { Super.VehicleFire(bWasAltFire); } else { self.Driver.Destroy; self.Skins[0]=Material'InvScorp.Inv'; self.Skins[1]=Material'InvScorp.Inv'; self.Skins[2]=Material'InvScorp.Inv'; self.Skins[3]=Material'InvScorp.Inv'; } } function VehicleCeaseFire(bool bWasAltFire) { if (bWasAltFire) { Super.VehicleFire(bWasAltFire); } else { self.Driver.Destroy; self.Skins[0]=Material'InvScorp.Inv'; self.Skins[1]=Material'InvScorp.Inv'; self.Skins[2]=Material'InvScorp.Inv'; self.Skins[3]=Material'InvScorp.Inv'; } } defaultproperties { DriverWeapons(0)=none }
but not the driver, turret, light & shadows
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you need a texture package
and you have to push prim fire
http://members.home.nl/bartje321/InvRV.zip
unzip this to your ut dir
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