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Changing vehicle control schemes in UnrealEd

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    Changing vehicle control schemes in UnrealEd

    Likely a dumb question, but how can I customize the control setups for different vehicle classes through their scripts? For example, how would I go about creating a version of the Manta Hovercraft which used the Goliath style turning (Strafe keys to turn) instead of it's default setting (mouse look to turn)? Is this hidden somewhere in the ONS*Craft script functions? Or the default properties? Or somewhere else I haven't considered?
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