I'm trying to make my own texture to draw to the HUD using DrawSpriteWidget in HudBase, but I'm having some problems with it...
Basically, I can't get the widget to draw if I use STY_Alpha, which is what I would like (to get transparencies). The widget works fine on STY_None, STY_Normal, etc.
I tried to use InterfaceContent.HUD.SkinA as a reference, but I can't tell what I'm doing incorrectly. I made sure to compress my texture as a DXT 5. What am I missing?
Thanks!
Basically, I can't get the widget to draw if I use STY_Alpha, which is what I would like (to get transparencies). The widget works fine on STY_None, STY_Normal, etc.
I tried to use InterfaceContent.HUD.SkinA as a reference, but I can't tell what I'm doing incorrectly. I made sure to compress my texture as a DXT 5. What am I missing?
Thanks!
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