I would like to expand placeable objects with new properties and was thinking of a solution based on a unique identifier instead of modifiying the class actor to add new variables.
For Players there is PlayerID, and Objects defines a struc GUID (Global unique ID)
but I have seen not one example using it (except some Cache-Functions which did not really get me any further).
Does someone know how the GUID is used?
If there is no GUID, a different approche could be extending class actor but this would only work, if my object would be of class actor - but not if my object is from class weapon or class pawn.
So do I have to make up several new classes extending pawn, weapon and so on? ???
Any ideas ?
TIA
Andreas
For Players there is PlayerID, and Objects defines a struc GUID (Global unique ID)
but I have seen not one example using it (except some Cache-Functions which did not really get me any further).
Does someone know how the GUID is used?
If there is no GUID, a different approche could be extending class actor but this would only work, if my object would be of class actor - but not if my object is from class weapon or class pawn.
So do I have to make up several new classes extending pawn, weapon and so on? ???
Any ideas ?
TIA
Andreas
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