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controling draw order of run-time spawned actors

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    controling draw order of run-time spawned actors

    I have a few objects in my map which need to draw last (they do weird thing with the z-buffer that would mess up anything that draws after them). However, it seems actors spawned at runtime are appended to the end of the actor list, and drawn after everything in the map file. Is there anything i can do to keep my special actors drawing last, short of destroying and re-spawning them every time something more significant than a flak shell is spawned into the map?
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