I want to have a sound play when an explosion happens, (in addition to the actual explosion), that plays ontop of any player within a certain radius of the explosion.
The sound file is the sound of ringing, what you'd hear if you were near an explosion...so it needs to be on the player and move with him.
That being said, I've tried:
With the above, I hear the ringing sound if the explosion is within 10.0 (whatever measurement that is), but it spawns where the explosion was. So if I walk away from it, it fades away. I think I'm on the right track, but I can't think straight. There was mention of using AmbientSounds to do this.
Any ideas how to stick the sound on the player?
(Hope all this made sense....im so tired right now)
The sound file is the sound of ringing, what you'd hear if you were near an explosion...so it needs to be on the player and move with him.
That being said, I've tried:
Code:
PlaySound=(Sound'RC321Sounds.RC321EarRinging',SLOT_Misc,3*TransientSoundVolume,,10.0,,true);
Any ideas how to stick the sound on the player?
(Hope all this made sense....im so tired right now)
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