Originally posted by Mr Evil
You can make a subclass of Armor to make armours that absorb varying percentages of damage. There are no examples of this in the UT2004 source (for some strange reason the UT2004 shields use their own system hard-coded into the pawn class), but ifyou download the WoE mutators there are two examples of this, in the Woe_Inventory package, LightArmour.uc and MolecularShield.uc
You can make a subclass of Armor to make armours that absorb varying percentages of damage. There are no examples of this in the UT2004 source (for some strange reason the UT2004 shields use their own system hard-coded into the pawn class), but ifyou download the WoE mutators there are two examples of this, in the Woe_Inventory package, LightArmour.uc and MolecularShield.uc

And is invaluable for my needs

I'll plunder it shamelessly

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