I am quite confused when trying to figure out this and wasn't able to find a mutator that had to do with the problem, so that I could see the code and take inspiration
I really need to change the way armor works based on the type of pickup that I've got in my inventory, namely I want some types to absorb 100% while others absorb a lesser % (until they are consumed up).
Any help is really appreciated

I really need to change the way armor works based on the type of pickup that I've got in my inventory, namely I want some types to absorb 100% while others absorb a lesser % (until they are consumed up).
Any help is really appreciated

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