Hi,
I'm new to UnrealScript and currently playing around with Mutators..
I just tried to add some custom sounds to vehicle enter/exit events, so I've extended the Mutator class and implemented the functions DriverLeftVehicle/DriverEnteredVehicle.
The functions both get called correctly, but think I don't know enough to get a custom sound working..
I've found tutorials about making Voice Packs, so i made a .uax containing some sounds, but how can I play my sounds in the mutator?
In other sourcecodes I found some PlaySound calls, so I tried this:
PlaySound(sound'MutSIWSounds.raus_he',,2.5*Transie ntSoundVolume);
But how can I control where the Sound gets played? And what do the Different SLOT's mean? And finally I don't hear anything, even with higher volume levels and original game sounds!
Is there a tutorial about that? Or can anyone explain the basics of playing sound for me, please?
Thanks,
lupo
I'm new to UnrealScript and currently playing around with Mutators..
I just tried to add some custom sounds to vehicle enter/exit events, so I've extended the Mutator class and implemented the functions DriverLeftVehicle/DriverEnteredVehicle.
The functions both get called correctly, but think I don't know enough to get a custom sound working..
I've found tutorials about making Voice Packs, so i made a .uax containing some sounds, but how can I play my sounds in the mutator?
In other sourcecodes I found some PlaySound calls, so I tried this:
PlaySound(sound'MutSIWSounds.raus_he',,2.5*Transie ntSoundVolume);
But how can I control where the Sound gets played? And what do the Different SLOT's mean? And finally I don't hear anything, even with higher volume levels and original game sounds!
Is there a tutorial about that? Or can anyone explain the basics of playing sound for me, please?
Thanks,
lupo
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