Announcement

Collapse
No announcement yet.

Checking to see if a point is in a Physitcs volume

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Checking to see if a point is in a Physitcs volume

    I am making boat code and i want to use a bone for the prop and only aply the force if the Locaton of the bone is in a water voume.

    so all i need it how to check if a point is touching a volume.

    TY

    #2
    Normally I would suggest spawning an actor at that location and checking if its PhysicsVolume.bWAterVolume==true, but if you have a look at the change list for the upcoming patch you will find this:
    Code:
    - Added LevelInfo native function GetPhysicsVolume() - returns the physics volume at a specified location

    Comment


      #3
      ya i saw that. also saw the New trace funcion that returs water voulums.

      well thanks ill use what you told me untill the new beta.

      Comment

      Working...
      X