According to GUIUserModInfo.uc, I just subclass it and add a line to my .int file as follows:
Object=(Class=Class,MetaClass=GUI2K4.GUIUserModInf o,Name=MyPackageName.MyModInfoClassName)
Supposedly, the mod will show up in the community menu. I've done it, and tried several different things, but it doesn't seem to show up. My questions:
1) Does this work as promised?
2) Are there steps not mentioned in this .uc file that I need to do to make this work?
3) Any guess as to what I might be doing wrong, or what I should check? My project right now is (mostly) a GameInfo and GameRules. Do I need other resources for this thing to show up in the mod menu?
I've searched Wiki, the official UnrealEngine site, lots of other sites, used google - and nobody has anything to say about adding stuff to the mod menu. This seems like it ought to be simple.
Thanks for any help you can give.
Object=(Class=Class,MetaClass=GUI2K4.GUIUserModInf o,Name=MyPackageName.MyModInfoClassName)
Supposedly, the mod will show up in the community menu. I've done it, and tried several different things, but it doesn't seem to show up. My questions:
1) Does this work as promised?
2) Are there steps not mentioned in this .uc file that I need to do to make this work?
3) Any guess as to what I might be doing wrong, or what I should check? My project right now is (mostly) a GameInfo and GameRules. Do I need other resources for this thing to show up in the mod menu?
I've searched Wiki, the official UnrealEngine site, lots of other sites, used google - and nobody has anything to say about adding stuff to the mod menu. This seems like it ought to be simple.
Thanks for any help you can give.

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