M'kay..
I have an xPawn.
I have an AI Controller.
Together they can do many wonderful things.
BUT.. I have a problem.
I cannot get an xPawn animation to finish playing if there is another action following the animation.
To be specific:
I cannot get my xPawn to 'destroy' itself after it goes thru the 'dying' animation. Once the 'wait for event' is in place after the 'playanim' - the animation does NOT play at all & the xPawn goes straight to the next event & destroys itself.
I can play the animation or destroy the xPawn - but I cannot do both in a controlled sequence.
Here is the sequence I need:
xPawn runs to point a / gets shot / falls down dead / actor is destroyed.
I'm stumped.
I really need the animation to play and I really need the xPawn to destroy itself once the animation is complete.
Thoughts? Comments? Solutions?
TIA~
-=sneak
I have an xPawn.
I have an AI Controller.
Together they can do many wonderful things.
BUT.. I have a problem.
I cannot get an xPawn animation to finish playing if there is another action following the animation.
To be specific:
I cannot get my xPawn to 'destroy' itself after it goes thru the 'dying' animation. Once the 'wait for event' is in place after the 'playanim' - the animation does NOT play at all & the xPawn goes straight to the next event & destroys itself.
I can play the animation or destroy the xPawn - but I cannot do both in a controlled sequence.
Here is the sequence I need:
xPawn runs to point a / gets shot / falls down dead / actor is destroyed.
I'm stumped.
I really need the animation to play and I really need the xPawn to destroy itself once the animation is complete.
Thoughts? Comments? Solutions?
TIA~
-=sneak
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