This could be old news but I havent seen any posts about it. If a player takes the flag and then jumps into a vehicle which allows the player to carry the flag while driving or flying. The CTFSqaudAI starts to go crazy with access nones.
For Example: CTFSquadAI (Function UnrealGame.CTFSquadAI.CheckSquadObjectives:07D6) Accessed None 'FlagCarrier'
If someone could post a fix or a correction would be great! If not then Thank you anyways....
Thank you
Windex
For Example: CTFSquadAI (Function UnrealGame.CTFSquadAI.CheckSquadObjectives:07D6) Accessed None 'FlagCarrier'
If someone could post a fix or a correction would be great! If not then Thank you anyways....
Thank you
Windex
Comment