If anyone who's good with network code has some free time between now and Saturday and would like to help me get a mutator working online for CBP2, please send me a pm. This one's really kicking my butt. :bulb:

replication { reliable if(Role == ROLE_Authority) bHologramActive, DeployedBeacons; reliable if(Role < ROLE_Authority) RealSkins, NumSkins; reliable if(Role == ROLE_Authority) SpawnRecallEmitter, InitializeSkins; } simulated function InitializeSkins() { local int i; NumSkins = Clamp(Instigator.Skins.Length,2,4); for ( i=0; i<NumSkins; i++ ) RealSkins[i] = Instigator.Skins[i]; }
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