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BOT's take wrong amount of Health?

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    BOT's take wrong amount of Health?

    Hi,

    I have SuperVampire mutator running and I've disabled all
    weapons apart from sniper rifle.
    I've recompiled SuperVampire with a ConversionRatio=1

    Now if I set Sniper Defaults as below,

    // Sniper Rifle
    class'XWeapons.SniperFire'.default.DamageMin=1;
    class'XWeapons.SniperFire'.default.DamageMax=1;
    class'XWeapons.SniperFire'.default.FireRate=0.5;
    class'XWeapons.SniperFire'.default.HeadShotDamageM ult=1;

    I can now take only 1 health from 1 player and vice versa per shot.
    This seems to work ok playing against human players over a LAN but for some reason bots do not take correct amounts from human players.
    The bots have to shoot human players far more times to remove 1 health as 1 shot should take 1 health and not many.

    Any1 know how I could fix this?

    Cheers

    Chris

    #2
    could this have anything to do with damage attenuation?

    Comment


      #3
      If you're playing instant action, make sure you're not playing on a low skill level. Up to Skilled, bots do less damage than players. Try putting the bots on a higher level like Masterful and see what happens.

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        #4
        is there any way to modify the average difficulty setting so bots take equal amounts of health to the human player?

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