Hi,
I have SuperVampire mutator running and I've disabled all
weapons apart from sniper rifle.
I've recompiled SuperVampire with a ConversionRatio=1
Now if I set Sniper Defaults as below,
// Sniper Rifle
class'XWeapons.SniperFire'.default.DamageMin=1;
class'XWeapons.SniperFire'.default.DamageMax=1;
class'XWeapons.SniperFire'.default.FireRate=0.5;
class'XWeapons.SniperFire'.default.HeadShotDamageM ult=1;
I can now take only 1 health from 1 player and vice versa per shot.
This seems to work ok playing against human players over a LAN but for some reason bots do not take correct amounts from human players.
The bots have to shoot human players far more times to remove 1 health as 1 shot should take 1 health and not many.
Any1 know how I could fix this?
Cheers
Chris
I have SuperVampire mutator running and I've disabled all
weapons apart from sniper rifle.
I've recompiled SuperVampire with a ConversionRatio=1
Now if I set Sniper Defaults as below,
// Sniper Rifle
class'XWeapons.SniperFire'.default.DamageMin=1;
class'XWeapons.SniperFire'.default.DamageMax=1;
class'XWeapons.SniperFire'.default.FireRate=0.5;
class'XWeapons.SniperFire'.default.HeadShotDamageM ult=1;
I can now take only 1 health from 1 player and vice versa per shot.
This seems to work ok playing against human players over a LAN but for some reason bots do not take correct amounts from human players.
The bots have to shoot human players far more times to remove 1 health as 1 shot should take 1 health and not many.
Any1 know how I could fix this?
Cheers
Chris
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