Announcement

Collapse
No announcement yet.

Actors in the FOV

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Actors in the FOV

    Hey there guys, I'd like to know if there's a function i can use to know if an actor is in my controller FOV... CanSee(...) is just for Pawn and LineOfSightTo(...) don't seems to work well... It return true even if the actor is behind me...

    So is there a function and if not, any ideas about how to do it?

    Thx for any idea!

    #2
    Get the ID of you pawn and call CanSee().

    Comment


      #3
      Code:
      native(533) final function bool CanSee(Pawn Other);
      I want to use it not only for Pawn but for ANY actor...

      Comment

      Working...
      X