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    Newbie question

    Yes, I'm quite the n00b to UScript, so I'll make this brief.

    I'm wondering if/how it could be done to have an adrenal combo stop after it's been initiated. Perhaps by use of a keybind, or even just tapping in the combo again, etc.

    Help appreciated, thanks.

    #2
    Find the code part where the combos are handled, replicate the code that ends them and stick that into the key alias detection system of a mutator...

    to do that, of course, you'd first have to export all scripts (done in UnrealEd) and find a tutorial on how to compile your own scripts (forgot where I got mine, was ages ago) and then get crackin'

    ... have taken a sneak peek:
    the code's in xPawn.uc
    the xPawn's got a var "CurrentCombo"
    just do CurrentCombo.Destroy();
    of course you'd have to do that from a mutator's code so you'd first have to get a pointer to the Pawn whose combo you want to destroy...

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      #3
      Much thanks, that was certainly less confusing than I was making it on myself.

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