For the life of me, cannot find where in the UT2004 script code the Player Pawn run animation is told to play/loop.
name MovementAnims[4] seems to be the name of them but no where in .uc code do they appear to be used in that way. In fact many of the xPawn animations are define but don't seem to be used in anywhere in the script code. I assume they are being played in C++ code?
I'm trying to use PlayMoving(), PlayWaiting() that their examples show how: http://udnbeta.epicgames.com/Technical/MyFirstPawn
All I'm trying to do it tell myPawn to start playing it's running animation loops and it idle animation when it stops running. I've tried many different way but nothing seems to get the correct behavior.
name MovementAnims[4] seems to be the name of them but no where in .uc code do they appear to be used in that way. In fact many of the xPawn animations are define but don't seem to be used in anywhere in the script code. I assume they are being played in C++ code?
I'm trying to use PlayMoving(), PlayWaiting() that their examples show how: http://udnbeta.epicgames.com/Technical/MyFirstPawn
All I'm trying to do it tell myPawn to start playing it's running animation loops and it idle animation when it stops running. I've tried many different way but nothing seems to get the correct behavior.
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