This is basically a new thread raising what I posted in another thread. Sorry, forgot where I was...
Thread Mecha Vehicle Coding idea/question extends removing unwanted default properties from extended classes
You see, I want to make a type of animated Mecha. I've nearly finished the model, complete with skeleton and IK. Now here's my idea.
Pawn is the class used to represent the player (i.e. the PC) in the game, right? My design is more like a regular animated character than a vehicle. So most of the activities of the mecha can be covered by just calling functions from Pawn. And Vehicle is an extension of Pawn... SVehicle an extension of Vehicle... ONSVehicle - blah, blah, blah...
Is there a way to make a new class of vehicle (my Mecha) that acts very much like an oversised player model - BUT copies a wad of the code from the vehicle subclasses, to make it possessable, tilt over uneven ground, carry default mounted weapons etc.?
I am a programming virgin. The best I could do is copy, paste and maybe fiddle blindly with some of the numbers. Can you guys tell me if this is possible. How difficult will it be. And could you, um, tell me how the hell to do it? (where the pieces of code I want are)
I can post images of my mech later, it's just my network is down and it's on a different computer.
Thread Mecha Vehicle Coding idea/question extends removing unwanted default properties from extended classes
You see, I want to make a type of animated Mecha. I've nearly finished the model, complete with skeleton and IK. Now here's my idea.
Pawn is the class used to represent the player (i.e. the PC) in the game, right? My design is more like a regular animated character than a vehicle. So most of the activities of the mecha can be covered by just calling functions from Pawn. And Vehicle is an extension of Pawn... SVehicle an extension of Vehicle... ONSVehicle - blah, blah, blah...
Is there a way to make a new class of vehicle (my Mecha) that acts very much like an oversised player model - BUT copies a wad of the code from the vehicle subclasses, to make it possessable, tilt over uneven ground, carry default mounted weapons etc.?
I am a programming virgin. The best I could do is copy, paste and maybe fiddle blindly with some of the numbers. Can you guys tell me if this is possible. How difficult will it be. And could you, um, tell me how the hell to do it? (where the pieces of code I want are)
I can post images of my mech later, it's just my network is down and it's on a different computer.
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