ok so how do you get your vars to show up in the configure mutator list. i found it for ut2003 but its not the same in ut2004 and i cant find any code from epic and not on the internet...
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configurable mutators
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Code:static function FillPlayInfo(PlayInfo PlayInfo) { Super.FillPlayInfo(PlayInfo); PlayInfo.AddSetting(default.RulesGroup, "bConfigUseCTFVehicle0", default.ArenaDisplayText[0], 0, 1, "Check"); PlayInfo.AddSetting(default.RulesGroup, "bConfigUseCTFVehicle1", default.ArenaDisplayText[1], 0, 1, "Check"); PlayInfo.AddSetting(default.RulesGroup, "bConfigUseCTFVehicle2", default.ArenaDisplayText[2], 0, 1, "Check"); } static event string GetDescriptionText(string PropName) { if (PropName == "bConfigUseCTFVehicle0") return default.ArenaDescText[0]; if (PropName == "bConfigUseCTFVehicle1") return default.ArenaDescText[1]; if (PropName == "bConfigUseCTFVehicle2") return default.ArenaDescText[2]; return Super.GetDescriptionText(PropName); }
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Code:PlayInfo.AddSetting(default.RulesGroup, "bConfigUseCTFVehicle0", default.ArenaDisplayText[0], 0, 1, "Check");
ArenaDisplayText is what shows up in the configre screen
"Check" Makes it a check box (or an x-box in UT)
Code:if (PropName == "bConfigUseCTFVehicle0") return default.ArenaDescText[0];
bConfigUseCTFVehicle0 is the setting your getting help on
ArenaDescText is the returnred text
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