For my little mod, I need to access to the skin package of the playercontroller. I try to explain: each skinpack have a custom "icon" in it.
1- How can I have the name (string) of the playercontroller's skinpackage (I access to the icon in the gamerules) ?
2- Can I use the "Material(DynamicLoadObject ..." with the class 'texture' to access to the icon ?
I hope someone understand my poor english language...
Thanks for reply.
1- How can I have the name (string) of the playercontroller's skinpackage (I access to the icon in the gamerules) ?
2- Can I use the "Material(DynamicLoadObject ..." with the class 'texture' to access to the icon ?
I hope someone understand my poor english language...
Thanks for reply.