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loading a texture from a skin package

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    loading a texture from a skin package

    For my little mod, I need to access to the skin package of the playercontroller. I try to explain: each skinpack have a custom "icon" in it.
    1- How can I have the name (string) of the playercontroller's skinpackage (I access to the icon in the gamerules) ?
    2- Can I use the "Material(DynamicLoadObject ..." with the class 'texture' to access to the icon ?


    I hope someone understand my poor english language...


    Thanks for reply.
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