It is possible to overring a function in a parent class's state?
For example I'm trying to override the BeginState() in state PlayerWalking (in PlayerController) so I can play my own running animation.
Or is there a 'smarter' way of going about this?
Thanks!
For example I'm trying to override the BeginState() in state PlayerWalking (in PlayerController) so I can play my own running animation.
Or is there a 'smarter' way of going about this?
Thanks!
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