Announcement

Collapse
No announcement yet.

drawscale and collision

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Static Mesh

    Not sure about the drawscale-3d; used that to shrink a couple of special decoration like meshes, and with the size inside the default cylinder, they started using both the static mesh collision and the cylindrical, though the boolean for that was false.

    Leave a comment:


  • replied
    Not unless you are using a staticmesh in your actor and have it enabled for simple collision.

    Leave a comment:


  • replied
    NO it doesnt.
    You need to use setCollision function.
    Look in the Actor class.

    Leave a comment:


  • started a topic drawscale and collision

    drawscale and collision

    when changing drawscale (or 3d) does it affect the collision cylinder of a standard actor?
    I think I remember reading something like that but don't remember where.
    I said some properties were changed with drawscale but I don't remember which ones...
Working...
X