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Swapping out TeamSymbols?

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    Swapping out TeamSymbols?

    Hey all,

    I'm fairly new to unrealscripting, and I was hoping to start working on a mutator that would swap out the team symbols in an online game with new ones.

    I looked over the Engine.Mutator file for what a mutator is capable of doing, but I'm not totally sure if this is what I need to use, as it doesn't sound like Muts are capable of swapping out textures...

    Anyways, I'm currently looking in UnrealGame.TeamGame at InitTeamSymbols() and I can't seem to make sense of what's going on exactly.

    I recongnize that the code is setting the elements of the teamsymbols array to the symbols, but I don't know where its getting the symbols from....

    Also, I glanced over UnrealWiki and it mentions that one should avoid tweaking GameReplicationInfo stuff which it looks like team symbols fall into....


    Is anyone willing to help me out, or has any suggestions as what to do?

    Thanks in advance!