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    Player movement

    I was thinking of making a mutator to allow multiple wall dodges, however, I cant seem to find the limitations or how exactly player movement is controlled. I've been going through PlayerController, Controller, Pawn, and some other things. All i have found is some multiple performDodge functions which i have tried altering. What i have come down to concluding is there is something with the DoubleClickDir and there is some status variable that says if it is active which may prevent a wall dodge. I could be horribly wrong.

    Do any of you know how exactly playermovement is handled? If so, what would be the best way to make a mutator for it cuz right now i dont think its working. ReplaceWith doesnt seem like the best way to do this. This is my very first mutator and I've been watching tutorials. I'm an experienced C++ coder and i understand the syntax and all of unreal script, however, I'm still confused with the best ways to go about certain things.

    Thanks for any help!
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