1. If I want to add another variable to the Pawn class, how would I do that? Essentially I want to add a new stat for each player.
2. What do I adjust in the weapon code to change how far it knocks people around? i.e. when you get hit with a rocket you fly back some, etc. (the code for when you're still alive -- not the stuff for ragdolls flying)
2. What do I adjust in the weapon code to change how far it knocks people around? i.e. when you get hit with a rocket you fly back some, etc. (the code for when you're still alive -- not the stuff for ragdolls flying)
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