http://unreal.epicgames.com/ut2004/t...modsupport.htm
Using UT2004 new mod project file structure what do I put in my UT2004.ini file to get ucc to compile my script correctly?
Using there example you'd think it'd be something like:
[Editor.EditorEngine]
...
...
EditPackages=MyMod\MyMod
However this doesn't fully work. This is taken from ucc.log:
Using UT2004 new mod project file structure what do I put in my UT2004.ini file to get ucc to compile my script correctly?
Using there example you'd think it'd be something like:
[Editor.EditorEngine]
...
...
EditPackages=MyMod\MyMod
However this doesn't fully work. This is taken from ucc.log:
Code:
Warning: Failed to load '..\GUIRes\MyMod/MyMod.u': Can't find file '..\GUIRes\MyMod/MyMod.u' Warning: Error deleting file 'MyMod/Save.tmp' (0x3) Critical: Error opening file Exit: Executing UObject::StaticShutdownAfterError Critical: UObject::SavePackage Critical: UMakeCommandlet::Main Exit: Exiting.
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