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    Help with multiple events

    Hey all, I am scripting a new trigger and using AssociatedActorTag it receives info from a Volume. I am extending the Touch and Untouch functionality within the trigger and this all works fine, except randomly when a pawn enters the volume (I have not seen this on exit at all), the trigger receives multiple Touch/Untouch events.. sometimes 3 total and on rare occurances it even gets 5 total events. Any ideas on how to combat this or what the cause is?

    #2
    try the 'singular' keyword, e.g.

    Code:
    singular function Touch(Actor Other)
    {
    //Stuff here
    }

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      #3
      Making it a singular method would seem to be the best solution, but unfortunately the repeated events are still coming through. This makes me think the problem lies elsewhere.. any thoughts?

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