CHEERS!
Thanks guys, i got it sorted now with all your info!
Cheers
Chris
Thanks guys, i got it sorted now with all your info!
Cheers
Chris
function StopEffect(xPawn P) { if (LeftTrail != None) LeftTrail.Destroy(); if (RightTrail != None) RightTrail.Destroy(); Level.Game.SetPlayerDefaults(P); }
function SetPlayerDefaults(Pawn PlayerPawn) { PlayerPawn.AirControl = PlayerPawn.Default.AirControl; PlayerPawn.GroundSpeed = PlayerPawn.Default.GroundSpeed; PlayerPawn.WaterSpeed = PlayerPawn.Default.WaterSpeed; PlayerPawn.AirSpeed = PlayerPawn.Default.AirSpeed; PlayerPawn.Acceleration = PlayerPawn.Default.Acceleration; PlayerPawn.JumpZ = PlayerPawn.Default.JumpZ; BaseMutator.ModifyPlayer(PlayerPawn); }
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