====begin code====
class mutBigHealth extends Mutator;
function ModifyPlayer(Pawn Other)
{
Other.Health=200;
Other.HealthMax=600;
Other.SuperHealthMax=600;
Super.ModifyPlayer(Other);
}
defaultproperties
{
GroupName="Groupname Here"
FriendlyName="Friendly Name Here"
Description="Description here"
}
====end code====
I don't see why yours doesn't, only thing is the Pawn P being Pawn Other in mine. Maybe I'm missing something, but I spawn with 200, and can pick up Healths and mini Healths and add to that, presumably to 600, though I didn't run around and find out. It was in Instant Action, but this should work just fine in any mode.
Dicky B, don't forget to activate your mutator, though. I forgot like twice.

[edit] the .int file would look something like this:
[Public]
Object=(Class=Class,MetaClass=Engine.Mutator,Name= YourPackage.mutBigHealth,Description="Mo Health Mo Health Mo Health.")
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