I have been working on some mod stuff for a few people, who want to have some new characters and put a mod together slowly..
Well, first task is to get the new classes/pawns into game and working properly.
I know you can set do the mesh and it replicate Skin[0], but not the rest... unfortunately, these are humans, so they need Skin[1]..
It is a Class (rpg) style flow, so the characters are chosen ingame, not via playersettings.
I have heard a bunch of different ways to do this, and have experimented with them, to no avail.
I have a UPL which the names, etc in them, as well as actual Pawn classes for each, if it would work that way.
I cant get this to work either way, so any help would be much obliged
Well, first task is to get the new classes/pawns into game and working properly.
I know you can set do the mesh and it replicate Skin[0], but not the rest... unfortunately, these are humans, so they need Skin[1]..
It is a Class (rpg) style flow, so the characters are chosen ingame, not via playersettings.
I have heard a bunch of different ways to do this, and have experimented with them, to no avail.
I have a UPL which the names, etc in them, as well as actual Pawn classes for each, if it would work that way.
I cant get this to work either way, so any help would be much obliged